Back in Season 2/Episode 1 of the Tabletop Battlefield, I(Jason) issued the challenge of rewriting the rules for I game I didn't really enjoy. We chose to take on Star Wars Pocket Model. Though to avoid any legal issues, I am just going to build an abstract space combat game from the ground up in my own universe.
The game has come a along way since then, including a name change. With the Alpha 3 rules just about done, I'm looking to get back to play testing.
For the review of Star Wars Pocket Model: Go Here
On Season 2 Episode 11 of the Tabletop Battlefield, we first discussed the alpha rule set of the game.
Season 3 Episode 13 Saw the discussion of the 2nd Alpha Ruleset.
Finishing up Alpha Version 2 of the Rules Over the past few months, I have been writing the second version of the rules. I recently finished then up and once I produce some stat cards I will be ready to run another test of the rules.
Rules Version 2 Alpha 1 Over the holiday weekend, I sat down a put together the alpha 1 of the second version of the rules. I added a simple movement aspect to the game as well as multiple firing arcs and damage locations. Once I get a few tokens made up, I will be able to run a full test of these rules. Redefining Abstract So here is what I have been up to with this game. I really didn't like the whole sectioned board. The game ended up being a more complex version of Star Wars Pocket Model which is not exactly the direction I wanted to go.
Still at Work I am still at work with this game and the first version of the rules has been completed. The plan is to show them off on the next episode of the The Tabletop Battlefield(5/29/2008 - S02E11) and compare them to something Kyle came up with. We will see how that goes. Ship Systems I was thinking of a way to add diversity to this game. Instead of just having the simple approach of giving each ship a certain number of hit points. I am going to introduce various ship systems such as engines, reactors, weapons, etc....
I am probably getting ahead of myself..... ![]() There is nothing wrong with planning out the look of the ships before all the rule details have been worked out. It helps to plan out what attributes and weapons will appear in the game.
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