Back in Season 2/Episode 1 of the Tabletop Battlefield, I(Jason) issued the challenge of rewriting the rules for I game I didn't really enjoy. We chose to take on Star Wars Pocket Model. Though to avoid any legal issues, I am just going to build an abstract space combat game from the ground up in my own universe.
The game has come a along way since then, including a name change. With the Alpha 3 rules just about done, I'm looking to get back to play testing.
For the review of Star Wars Pocket Model: Go Here
On Season 2 Episode 11 of the Tabletop Battlefield, we first discussed the alpha rule set of the game.
Season 3 Episode 13 Saw the discussion of the 2nd Alpha Ruleset.
First Concept Artwork Items Posted I just posted concept art for the eight craft that will appear in the basic starter set.
Concept Art Coming Soon and Internal Play Testing Starting Today In the next few days I will be posting some concept art sketches of the first batch of Surakari and Hergaul Warships.
Finishing up Alpha Version 2 of the Rules Over the past few months, I have been writing the second version of the rules. I recently finished then up and once I produce some stat cards I will be ready to run another test of the rules.
Rules Version 2 Alpha 1 Over the holiday weekend, I sat down a put together the alpha 1 of the second version of the rules. I added a simple movement aspect to the game as well as multiple firing arcs and damage locations. Once I get a few tokens made up, I will be able to run a full test of these rules. Redefining Abstract So here is what I have been up to with this game. I really didn't like the whole sectioned board. The game ended up being a more complex version of Star Wars Pocket Model which is not exactly the direction I wanted to go.
Still at Work I am still at work with this game and the first version of the rules has been completed. The plan is to show them off on the next episode of the The Tabletop Battlefield(5/29/2008 - S02E11) and compare them to something Kyle came up with. We will see how that goes. | RSS
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