Legends of Kalidasia


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Back in Season 2/Episode 1 of the Tabletop Battlefield, I(Jason) issued the challenge of rewriting the rules for I game I didn't really enjoy. We chose to take on Star Wars Pocket Model. Though to avoid any legal issues, I am just going to build an abstract space combat game from the ground up in my own universe.

The game has come a along way since then, including a name change. With the Alpha 3 rules just about done, I'm looking to get back to play testing.

For the review of Star Wars Pocket Model: Go Here

On Season 2 Episode 11 of the Tabletop Battlefield, we first discussed the alpha rule set of the game.

Season 3 Episode 13 Saw the discussion of the 2nd Alpha Ruleset.


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First Beta Token Artwork Released
Oct 09 2009 [Link]

With the Alpha 3 version of the rules almost done, I have started working on the final artwork for the game. Today I posted the game tokens for the Surakari Frigate and Surakari Destroyer. These are not the final images. Currently they are missing their weapons. I'll be adding the weapons once the final armaments of the ships have been determined.

More importantly, I have decided on the size of the tokens. All the ships will be designed to fit onto Games Workshop Warhammer Fantasy Bases. I made this decision because during play testing, the cardboard ship counters tended to move around quite a bit.


First Concept Artwork Items Posted
Apr 06 2009 [Link]

I just posted concept art for the eight craft that will appear in the basic starter set.

I have also play tested several games and have already made several changes to the rules which bring the style of play in line with the vision I had for the game.


Concept Art Coming Soon and Internal Play Testing Starting Today
Apr 03 2009 [Link]

In the next few days I will be posting some concept art sketches of the first batch of Surakari and Hergaul Warships.

Also, the internal play testing of the Alpha 2 Rules will begin. Quite a bit has changed since the game's debut on The Tabletop Battlefield, but the focus is still on ship control instead of movement.

I certainly do not have a release date set, but the plan is to release a free version of the starter set as well as a premium version.


Finishing up Alpha Version 2 of the Rules
Jan 02 2009 [Link]

Over the past few months, I have been writing the second version of the rules. I recently finished then up and once I produce some stat cards I will be ready to run another test of the rules.

Unlike the first set which was an abstract space combat game, this version of the rules is more of a miniature game.

Hopefully I get to play test the rules in the next couple of weeks.


Rules Version 2 Alpha 1
Jul 08 2008 [Link]

Over the holiday weekend, I sat down a put together the alpha 1 of the second version of the rules. I added a simple movement aspect to the game as well as multiple firing arcs and damage locations. Once I get a few tokens made up, I will be able to run a full test of these rules.


Redefining Abstract
Jun 29 2008 [Link]

So here is what I have been up to with this game. I really didn't like the whole sectioned board. The game ended up being a more complex version of Star Wars Pocket Model which is not exactly the direction I wanted to go.

Instead, I am implementing a simple abstract movement system. The game will now be played on a more traditional battlefield.

Also, I am changing up the way damage is resolved. Since every weapon had its own strength value, it got annoying to do all the little math in your head for each shot fired. Each ship will now posses a fire base value and each weapon type will use a different combination of dice. As a result, regardless of the type of die being rolled, the same score on all the dice will be required to inflict damage.

Last major change is to the active armor system. I really like this system, but it needs to be changed. Instead of active armor, each ship will have an energy system which can be used to increase its fire base score, or to absorb a hit from an enemy ship.

More details to come as these things are worked out.


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