Seeing that itís October 10th 2008, the only news story from the world of miniature war gaming that most people care about is the release of Privateer Pressís new CMG Monsterpocalypse. For the past several years, Privateer Press has been doing quite well in taking on GW with their flagship game WARMACHINE and when Monsterpocaylpse was first announced, many people feared that Privateer Press could not handle two separate games. Today is the day we get to find out if they are up to the task.
If you are not familiar with the game, Monsterpocalypse is a Kajiu themed tabletop miniatures game. Giant monsters and robots battle for the control of cities while smaller support units, like tanks and aircraft, support the massive creatures. Currently there are six different factions. Some want to exploit or destroy the Earth while others seek to defend the planet. Each one is tied some stereotypical monster movie theme and features a wide array of special abilities and powers unique to the faction. Game playe generally involves two monsters facing off in a duel, while the support units seek to power up their respective monster by destroying enemy units and holding ground. While the monsters are significantly more powerful then the units, an interesting mechanic will ensure that the two types of figures will have to work together to ensure victory.
Monsterpocalypse is a collectible miniatures game and the product line features only several products. Single player starter sets retail for $25 and feature a random monster and its corresponding Hyper Form, four fixed units, two fixed buildings, a doubled sided map, and all the dice and tokens required for play. Players can then expand their armies by purchasing two types of boosters. One booster contains four random units and one random building and retails for $14. The other booster type features a random monster and its corresponding Hyper form and retails for $14. Several other products add additional maps and support materials. Based on the quantity of contents, the starter set is a nice deal, but the expansion boosters come in at a fairly steep price.
While I havenít had the time to play a game, Iíve had a decent look at the rules since they were released a while back. Monsterpocalypse is really focused on small monster duels. Only rules for one on one duels and two on two duels are included with the starter set and the maps are too small to allow for anything bigger. Army construction does not follow the typical point system and instead an army will feature a single monster and up to 15 units. Since the cost of a unit is not paid until itís deployed on the battlefield, opposing armies do not need to have the same number of units. While I like the idea of a simpler army construction method, I am concerned that Monsterpocalypse armies will be fairly rigid.
I really do need to reserve judgment until I can get in some game time. Look for a full review of this game on a future episode of The Tabletop Battlefield.