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The Tau Empire in Warhammer 40K 6th Edition

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The Meta Game of Warhammer 40K never stays the same for long. Despite having a six year old codex, I'm hoping the Tau Empire can still put up a fight in sixth edition. Through blog posts, photos, army lists, and battle reports, I'm planing to help defenders of the Greater Good fight the best fight they possibly can.


Comments on the White Dwarf Tau Army
Mar 31 2013 [Link]

Games Workshop has the Tau Army used in the White Dwarf Battle Report for sale at a zero percent discount. However, we can take a look at the list and infer more details about the upcoming codex:

Commander Shadowsun
Two Crisis battlesuit teams
A XV104 Riptide Battlesuit,
Two XV15 Stealth Armour Teams with a XV15 Shas'ui
Two sets of Fire Warriors
A Pathfinder Team
A Sun Shark Bomber
A Hammerhead Gunship with Longstrike
Three XV88 Broadside battlesuits.

By my count there are four elite choices - Two Crisis Suits, one Riptide, and one Stealth Team.

There are three likely possibilities for this:
1) Commander Shadowsun grants an extra Elite Choice spot as a special ability.
2) Stealth Teams are now fast attack, or Shadowsun makes them fast attack.
3) The Riptide has a Heavy Support Variant.

Another change in the new codex is that Pathfinders do not need a Devilfish. As you can see from this list, there are Path Finders, but no Devilfish.


More Bits from the White Dwarf
Mar 31 2013 [Link]

I keep remembering a few bits from the White Dwarf, so here are a couple more:

Longstrike, the new Hammerhead HQ, is a wearing a suit that allows him to control the Hammerhead tank all by himself. While the issue did not elaborate how this affected the game, my best guess is that his tank will ignore crew stunned / shaken results.

The Broadside also has a missile only variant. Considering this and the fact that the box art shows twin linked plasma on top of the Broadside, it is likely that smart missiles are no longer the default secondary weapon.

Also in the Broadside box is a new drone type - a shielded missile drone. Since GW is still selling the normal shield drone kit and the Stealth Team box looks the same, this brings the known drone types up to seven.

The Crisis team models look to be the same as before(lame) which means that we will likely see similar suit construction rules as we do now. The fate of the support systems, such as the Targeting Array, are unknown at this time.


Notes from the White Dwarf
Mar 30 2013 [Link]

This evening, while destroying a Chaos Space Marine army, I got a chance to read through the new White Dwarf all about the Tau. Here are the main key points:

The Sky Ray is now an anti-air vehicle, which it should be. Gone are the Stand Alone Hammerhead kits. Why anyone actually bought the standalone Hammerhead kit, I don't know.

Broadsides no longer carry rail guns, they carry heavy rail rifles. However, then can take a piece of equipment which gives them skyfire.

Firewarriors have the same stat line but have a new special rule called suppressing fire. I did not see an explanation for this rule. It does not look like they can take EMP grenades.. While not mentioned, the Fire Cadre leader likely unlocks something special.

The rip tide carries an experimental nova reactor which can hurt itself. The ion rifle carried by the path finders is also experimental. Hopefully it also does not go boom.

Stealth Teams have a marker beacon to guide down Crisis Teams.


Speculation on the New Path Finders
Mar 30 2013 [Link]

Now that we have officially seen the new figure line for the Tau Empire, we can begin to guess about possible changes for existing units. The most obvious change would be the new Pathfinder box.

First off, the box contains 10 Path Finders. The current codex allows a maximum of eight in squad. Likely the new codex has that limit boosted to 10.

Next, the kit includes three drones. While this number may seem important because 13 models is too many for the current Devilfsih, the product description mentions that one drone rides on the transport, not in it. While I would like to see the Devilfish requirement dropped, that may not be the case.

More interesting would be the drone types. A Recon Drone carries a Burst Cannon, while two other drone types, a Pulse Accelerator Drone and a Grav-inhibitor Drone, are mentioned, but no details as to their function are given. Hopefully, these new drones give the Tau Pathfinders some crazy special abilities that all the other armies seem to be getting these days.

In addition to the drones, a new weapon type is also listed: Ion Rifles. Rail Rifles can already kill marines, so maybe the Ion Rifle will be an anti-light vehicle weapon like the big version carried by Hammerheads. This would be a unique change for the Tau as the current codex says that Tau Infantry do not carry heavy weapons.

However, until we see the final book, these guesses are just that - guesses.


New Tau Empire Figures are up for Pre-Order
Mar 30 2013 [Link]

Games Workshop has made all the new Tau Empire figures along with the new Codex available for pre-order. Check them out here:

Tau Pre Order

or place an order at a local gaming store.


I'm Seeing a Pattern Here
Feb 08 2013 [Link]

Five rounds, four hours, a whole bunch of shooting, and all I got was another draw. So far in Sixth Edition, running a pure Tau army seems to be a great way to draw games. I can eliminate enemy forces pretty well, but I still am having trouble holding onto objectives despite this was the first time I successfully executed a late game Devilfish charge and disembark. I should note that had the game gone one more round, I had a chance to eliminate the last few troops holding the enemy's objective and I might have won the game.

In about a week, I will get a re-match though. This latest battle against the Dark Eldar occurred during a campaign. According to the rules of the campaign, if you draw your opponent, you face them again the following game, but at a larger point value.


Are Space Marines Required for Capturing Objectives?
Feb 02 2013 [Link]

I'm sure I am not the only one who has discovered that Tau troops, whether it is Firewarriors or Kroot, are not very good at holding objectives. I posted this question on one of the Tau Empire Facebook groups and I got a clear response: Take advantage of our space marine allies...


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Sixth Edition Battle History

NameWinsLossesDraws
Previous Codex Battles - Sixth Edition 40K433
9000 Point Team Battle with Marines vs Demons + NecronsWin
2250 vs Dark EldarDraw
2000 Points vs Space WolvesWin
1850 vs NecronsDraw
Blood Angels - Capture an Objective - 2000 PointsLoss
1000 Points vs Tyranids Draw
500 point vs EldarLoss
1500 Point Crusade vs Space WolvesWin
1000 Point Battle vs Blood AngelsLoss
2250 vs Chaos Space MarinesWin


1500 Point Army List - Previous Codex

Unit NameModels in UnitPoint Value
Broadside Team4198
(Broadside, Advanced Stabilization System) * 2, Team Leader, Black Sun Filter, Shield Drone x 2
Broadside Team4198
(Broadside, Advanced Stabilization System) * 2, Team Leader, Black Sun Filter, Shield Drone x 2
Crisis Team4172
(Crisis Suit, Plasma Rifle, Fusion Blaster, Targeting Array) x 2, Black Sun Filter, Shield Drone x2, Team Leader
Crisis Team4172
(Crisis Suit, Plasma Rifle, Fusion Blaster, Targeting Array) x 2, Black Sun Filter, Shield Drone x2, Team Leader
Firewarrior Team12153
Shas'la x 10, Shas'ui, Black Sun Filter, Marker Drone
Firewarrior Team12153
Shas'la x 10, Shas'ui, Black Sun Filter, Marker Drone
Firewarrior Team11143
Shas'la x 9, Shas'ui, Black Sun Filter, Marker Drone
Firewarrior Team11143
Shas'la x 9, Shas'ui, Black Sun Filter, Marker Drone
Shas'o Battle Suit Commander3160
Shas'o, Plasma Rifle, Fusion Blaster, Shield Generator, Shield Drone x 2, Black Sun Filter
1492
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