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The Tau Empire in Warhammer 40K 6th Edition

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The Meta Game of Warhammer 40K never stays the same for long. Despite having a six year old codex, I'm hoping the Tau Empire can still put up a fight in sixth edition. Through blog posts, photos, army lists, and battle reports, I'm planing to help defenders of the Greater Good fight the best fight they possibly can.


Second Battle - This Time vs Space Wolves
Jul 23 2012 [Link]

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With the launch of sixth edition, the local 40K group I belong to started a simple escalating campaign. The first battle was 1500 points and my opponent played a semi-mechanized Space wolf Army. Unfortunately for him, the deployment was along the short edges of the board, requiring him to cross about three feet of killing fields before reaching my gun line. With his two transports destroyed within the first round due to rail gun fire, it was a fairly slow moving depressing game for him. A total of one model actually made it into close combat and that model just got bogged down fighting a squad of Firewarriors.

In the end, I got the win and only lost One Broadside, One Crisis suit, about 20 firewarriors and four drones. The final score was 8 to 1

While the game played like a fifth edition game, I did take advantage of the new rules later on into the battle. My firewarrior squads were able to make late game charges to capture objective points and still fire at enemy units. Also, to assist this charge, I found it effective to use my Crisis teams to screen the firewarriors, giving them a 4+ cover save against the enemies' heavy weapons.(I realize this rule is not new, but it was not a tactic I ever used before playing only static gun lines.)


Are Bonding Knives Out and Blacksun Filters In?
Jul 12 2012 [Link]

Last weekend, I got to play my first sixth edition against the Blood Angels. In preparation for the battle, I made one significant change to my army list when compared with 5th edition lists. I completely dropped bonding knives. With the percentage of troops required to rally dropped from 50% to 25% in sixth edition, Bonding knives are not worth the amount of points they once were. Plus, most of the time, bonding knives were used as a fix for the drones counting as models for morale check mess. Under Sixth edition, if I take a squad of two Crisis Suits and two Drones, this 'bug' will no longer be an issue since the squad can never have a model count under 25%.

With the gaming group I play with, we read the rules for night fight such they will occur in at least 50% of games played. In all likeliness, night fight will appear in almost every game played at some point. Due to the frequent appearance of night fight, the points that were originally assigned to bonding knives now go to blacksun filters. Granted night fight rules are not as penalizing as they once were, but eliminating enemy cover saves is always good thing. This is especially true when you are launching large numbers of plasma and rail guns slugs down the field.


1000 Point Battle vs Blood Angels
Jul 07 2012 [Link]

I played my first sixth edition game, and while it was a loss, it was close at the end. The final score was 5 to 4 despite having me lose most of my army. My sole surviving fire warrior squad captured a four point objective in the last turn and my Crisis suits were about an inch from capturing the line breaker objective. Had I completed that objective, then the game would have been a draw. I'll post my army list a few pictures sometime in the near future.


Reading the Rules - My Most Favorite Rule Change
Jul 03 2012 [Link]

Without actually playing a game yet, my most favorite rule change is that infantry models can move and fire their rapid fire weapons at maximum range. This will not only improve the Tau, but it will help direct the game towards shooting.

Starting with 5th edition 40K, the game format changed to be heavily based around objective points on the board. Since only troops could capture objectives, that left the Tau with only Fire Warriors and Kroot to hold objectives. As 5th edition progressed and melee units became more powerful, Kroot ended up adding little value to my army, so I dropped them from my lists. Tau Fire Warriors, on the other hand, had to make a choice each turn. Either move closer to the enemy and an objective or stand and fire. Since moving closer to objectives usually meant dying faster, Fire Warriors often formed a gun line and blasted at the enemy. I rarely ever captured an objective point. Towards the end of 5th edition, I tried placing a few squads for Fire Warriors in Devilfishes and make some late game charges for the objectives. This tactic rarely, if ever, worked.

With the change to rapid fire weapons, my entire army can move and shoot at maximum range. Now, Fire Warriors can actually capture objectives and still be a threat to the enemy. They can also flank to the sides of the battle while laying down fire. Proper maneuvering can lead to enemy assault troops having to suffer one extra round of weapon fire before charging. Anything that moves 40K in the direction of a gun fight instead of a bar fight, is good with me.


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Sixth Edition Battle History

NameWinsLossesDraws
Previous Codex Battles - Sixth Edition 40K433
9000 Point Team Battle with Marines vs Demons + NecronsWin
2250 vs Dark EldarDraw
2000 Points vs Space WolvesWin
1850 vs NecronsDraw
Blood Angels - Capture an Objective - 2000 PointsLoss
1000 Points vs Tyranids Draw
500 point vs EldarLoss
1500 Point Crusade vs Space WolvesWin
1000 Point Battle vs Blood AngelsLoss
2250 vs Chaos Space MarinesWin


1500 Point Army List - Previous Codex

Unit NameModels in UnitPoint Value
Broadside Team4198
(Broadside, Advanced Stabilization System) * 2, Team Leader, Black Sun Filter, Shield Drone x 2
Broadside Team4198
(Broadside, Advanced Stabilization System) * 2, Team Leader, Black Sun Filter, Shield Drone x 2
Crisis Team4172
(Crisis Suit, Plasma Rifle, Fusion Blaster, Targeting Array) x 2, Black Sun Filter, Shield Drone x2, Team Leader
Crisis Team4172
(Crisis Suit, Plasma Rifle, Fusion Blaster, Targeting Array) x 2, Black Sun Filter, Shield Drone x2, Team Leader
Firewarrior Team12153
Shas'la x 10, Shas'ui, Black Sun Filter, Marker Drone
Firewarrior Team12153
Shas'la x 10, Shas'ui, Black Sun Filter, Marker Drone
Firewarrior Team11143
Shas'la x 9, Shas'ui, Black Sun Filter, Marker Drone
Firewarrior Team11143
Shas'la x 9, Shas'ui, Black Sun Filter, Marker Drone
Shas'o Battle Suit Commander3160
Shas'o, Plasma Rifle, Fusion Blaster, Shield Generator, Shield Drone x 2, Black Sun Filter
1492
Generate Army List Sheet


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