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The Tau Empire in Warhammer 40K 6th Edition

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The Meta Game of Warhammer 40K never stays the same for long. Despite having a six year old codex, I'm hoping the Tau Empire can still put up a fight in sixth edition. Through blog posts, photos, army lists, and battle reports, I'm planing to help defenders of the Greater Good fight the best fight they possibly can.


Are Space Marines Required for Capturing Objectives?
Feb 02 2013 [Link]

I'm sure I am not the only one who has discovered that Tau troops, whether it is Firewarriors or Kroot, are not very good at holding objectives. I posted this question on one of the Tau Empire Facebook groups and I got a clear response: Take advantage of our space marine allies...


Crisis Suits with Missile Pods and a Flamer?
Nov 05 2012 [Link]

A week ago I was at a Games Convention and I took a little bit of time to walk through a Warhammer 40K tournament. There were two Tau players and both of them were running a configuration of the Crisis Suit I've never considered.

These suits were equipped with Twin Linked Missile Pods and a Flamer. Obviously the missile pods were for light vehicles and the flamers were for hordes. While this configuration is an interesting idea, I don't think it work too well where I play. Most of my opponents run Space Marines, or occasionally Necrons. Neither Missile Pods nor Flamers work all that well against those armies.

Also, both of the armies were using allies. One had some Space Marines tagging along while the other had some Eldar mixed in.


The Fourth Battle - vs Tyranids
Oct 07 2012 [Link]

After completing my fourth six edition battle, this one against Tyranids, I am confirming that the change to rapid fire weapons is very helpful, but I'm still finding it difficult to pull off a win.

This time, the relic scenario ended in a draw after neither army was able to grab the relic at any point during the game. The center of the board became a killing field for our troop choices.


Former Metal Tau Figures Now Available as Finecast Models
Jul 27 2012 [Link]

Since Games Workshop switched over to FineCast miniatures last year, the Tau Empire has been in limbo in terms of figure availability. While all of the metal figures were still available online, Games Workshop stopped selling the metal miniatures in their hobby centers. Due to this policy, you could not find the Tau Command Battlesuit in any of their stores. Therefore, it was not possible to buy a legal Tau army in GW hobby centers.

Recently, this has changed with the release of Tau metal miniature line in Finecast: HQ Models. There have been some changes to the product line though. Broadsides and Battlesuit commanders are no longer stand alone miniatures. Instead, they are add-ons to the Crisis Suits. This change has caused a slight increase in Broadside cost, but a rather serious increase in Command Battlesuit cost.


Second Battle - This Time vs Space Wolves
Jul 23 2012 [Link]

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With the launch of sixth edition, the local 40K group I belong to started a simple escalating campaign. The first battle was 1500 points and my opponent played a semi-mechanized Space wolf Army. Unfortunately for him, the deployment was along the short edges of the board, requiring him to cross about three feet of killing fields before reaching my gun line. With his two transports destroyed within the first round due to rail gun fire, it was a fairly slow moving depressing game for him. A total of one model actually made it into close combat and that model just got bogged down fighting a squad of Firewarriors.

In the end, I got the win and only lost One Broadside, One Crisis suit, about 20 firewarriors and four drones. The final score was 8 to 1

While the game played like a fifth edition game, I did take advantage of the new rules later on into the battle. My firewarrior squads were able to make late game charges to capture objective points and still fire at enemy units. Also, to assist this charge, I found it effective to use my Crisis teams to screen the firewarriors, giving them a 4+ cover save against the enemies' heavy weapons.(I realize this rule is not new, but it was not a tactic I ever used before playing only static gun lines.)


Are Bonding Knives Out and Blacksun Filters In?
Jul 12 2012 [Link]

Last weekend, I got to play my first sixth edition against the Blood Angels. In preparation for the battle, I made one significant change to my army list when compared with 5th edition lists. I completely dropped bonding knives. With the percentage of troops required to rally dropped from 50% to 25% in sixth edition, Bonding knives are not worth the amount of points they once were. Plus, most of the time, bonding knives were used as a fix for the drones counting as models for morale check mess. Under Sixth edition, if I take a squad of two Crisis Suits and two Drones, this 'bug' will no longer be an issue since the squad can never have a model count under 25%.

With the gaming group I play with, we read the rules for night fight such they will occur in at least 50% of games played. In all likeliness, night fight will appear in almost every game played at some point. Due to the frequent appearance of night fight, the points that were originally assigned to bonding knives now go to blacksun filters. Granted night fight rules are not as penalizing as they once were, but eliminating enemy cover saves is always good thing. This is especially true when you are launching large numbers of plasma and rail guns slugs down the field.


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Sixth Edition Battle History

NameWinsLossesDraws
Previous Codex Battles - Sixth Edition 40K433
9000 Point Team Battle with Marines vs Demons + NecronsWin
2250 vs Dark EldarDraw
2000 Points vs Space WolvesWin
1850 vs NecronsDraw
Blood Angels - Capture an Objective - 2000 PointsLoss
1000 Points vs Tyranids Draw
500 point vs EldarLoss
1500 Point Crusade vs Space WolvesWin
1000 Point Battle vs Blood AngelsLoss
2250 vs Chaos Space MarinesWin


1500 Point Army List - Previous Codex

Unit NameModels in UnitPoint Value
Broadside Team4198
(Broadside, Advanced Stabilization System) * 2, Team Leader, Black Sun Filter, Shield Drone x 2
Broadside Team4198
(Broadside, Advanced Stabilization System) * 2, Team Leader, Black Sun Filter, Shield Drone x 2
Crisis Team4172
(Crisis Suit, Plasma Rifle, Fusion Blaster, Targeting Array) x 2, Black Sun Filter, Shield Drone x2, Team Leader
Crisis Team4172
(Crisis Suit, Plasma Rifle, Fusion Blaster, Targeting Array) x 2, Black Sun Filter, Shield Drone x2, Team Leader
Firewarrior Team12153
Shas'la x 10, Shas'ui, Black Sun Filter, Marker Drone
Firewarrior Team12153
Shas'la x 10, Shas'ui, Black Sun Filter, Marker Drone
Firewarrior Team11143
Shas'la x 9, Shas'ui, Black Sun Filter, Marker Drone
Firewarrior Team11143
Shas'la x 9, Shas'ui, Black Sun Filter, Marker Drone
Shas'o Battle Suit Commander3160
Shas'o, Plasma Rifle, Fusion Blaster, Shield Generator, Shield Drone x 2, Black Sun Filter
1492
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