Podcast Episodes Page 1
- 1) S04E23 - Happy 100th Episodes!(Thats what the Cake Said)
- 2) S04E22 - Jason, What is Chunky Game Play?
- 3) S04E21 - Hey Look! A Group of Zombies....Lets Go the Other Way
- 4) S04E20 - No Need to Worry, Ryan's Carcass has it Handled...
- 5) S04E19 - No, It Just Definitely Sucks(The Paint I was Using)...(Part 2 of 2)
- 6) S04E18 - The New Temple Build Project(Part 1 of 2)
- 7) S04E17 - Your Mission: Kill Jar Jar Binks!!
- 8) S04E16 - The Tabletop Battlefield: Definitely NOT brought to you by the Shake Weight for Men(Part 2)
- 9) S04E15 - Holy Crap....This Book is Huge(Part 1)
- 10) S04E14 - I Guess More Painting Will Have To Work as a Title
Season 01 Episode 01 - The Future of Mechwarrior
Jan 08 2007

See how this show got started with myself, Kyle, a Camera, and some Mechwarrior Figures.
Today we are talking about Mechwarrior Dark Age by Wizkids. First we discuss
some of the coming changes to the game. In addtion, we discuss some house rules that we have used when playing games of Mechwarrior. To conclude we take a quick look at the Mechwarrior Short Film.
This show features Jason Rutherford and Kyle Menzies
I have listed some of our house rules below:- When a unit is given an order, it may move and make a standard attack or it may make a special attack.
- A standard attack is a Ranged Attack or Close Combat Attack
- A special attack is a Charge,Ram,DFA, or Artillery attack.
- Infantry and Vehciles are considered pushed when they have three order tokens on them. A unit can be given an order if it results in giving the unit more then three tokens.
- Every time a infantry or vehicle moves or attacks, it recieves an order token. An artilley attack gives a unit two order tokens.
- Mechs never generate heat or recieve a token when walking. All other actions give heat and tokens as normal.
- Mechs can either make two ranged attacks or one ranged and one close combat attack in one turn.
- When making an artilley attack, subtract two from the attack value of the unit and add 1d6 inches to the drift of the token, unless the artilley unit has a LOS to the token, or a spotter has LOS to the token/
- Any infantry can spot for a token within 14". This action does not count as an order, but the spotter cannot perform any actions while spotting.
If you have any questions or comments, get a hold of me at
Episode Hosts: Jason Rutherford and Kyle Menzies
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