Upper Deck has been known for its lines of sports trading cars and collectible card games, but World of Warcraft Miniatures marks their entrance into the world of tabletop gaming. Designed to be a tournament focused game, WOW battles are small, short, and brutal.
Being a collectible miniature game, WOW has a non-collectible starter set and boosters which contain 3 random figures. The starter set contains four figures with the four corresponding character cards. Two belong to the Alliance and the other two are members of the Horde faction. Six Ubases, which are used to track the stats of the characters, are also included. Eight action cards(two per character), give the figures additional options in battle. One interesting packaging decision is that the boosters for this game are faction pure. While the faction of the booster is unknown, all three figures in the booster will belong to the same faction.
In the few games I have played, a lot of emphasis is placed on character management. Knowing which abilities to use at which times really helps to ensure victory. Building a team which has strong synergy will also play a major part of the game's strategy. Despite being a game with a tiny rulebook(around 20 pages), characters have decent strategic depth thanks to action cards. Probably the coolest feature is the concept of personal clocks. Instead of the traditional formula of players alternating turns, each action a figure takes costs a certain amount of time. More powerful actions take more time, while just simple things, like just moving, take only a little bit of time. Therefore, some figures may be able to perform several shorter actions in the time it takes for one to make a longer action.
Hopefully that is a helpful short description of the game. It's time to get back playing, so look for a full review of the game in the future.
